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| Lighter-
The first item found in the
game (after 3 enemy kills). This item is useful
for lighting the fireplaces in the Large cabins.
Manual:
"Allows you to light the fireplaces in the
big cabins" |
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| Key-
Predominantly found in the
cave and forest areas. Allows counsellors to have
access to to the three cabins located in the woods
and the door to Jason's mothers lair. Manual:
"Allows you to
open whatever locked doors you might find." |
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| Vitamins-
Found on the trails and in the cabins. Its purpose
is to replenish life. note. Medicine is most
plentiful in the forests. Also, it automatically
refills your life, if that counsellor (who has the
medicine jar) happens to run out of energy. Manual:
"Allows you to heal any injured counselors
so they can continue with the battle." |
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| Messages-
You find these "notes" as you pass through
Large cabins. Most of the tips are self explanatory.
Manual: "Gives
you clues on where items can be found". |
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| Flashlight-
If all the fireplaces have been lit, the flashlight
will appear in one of
the cabins, facing the fireplace. You can see hidden
doors in the cave with this item. Manual:
"Lets you see better in the cave." |
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| without
the flashlight |
with
the flashlight |
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| Sweater-
On day 2, if you defeat Jasons mother, you are rewarded
with the sweater. It lessens the damage taken from
Jason by the counselor that wears it. Manual:
"This used to belong to Jason's mother. Wear
it and he will not harm you" (not totally true). |
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| Without
the sweater |
Wearing
the sweater |
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